Submission for the World of Warcraft Student Art Contest 2019-2020
Final Renders
I was responsible for everything you can see in these final renders including asset creation, texturing, and lighting, I did not create the sky box. The scene is supposed to be warm and inviting, because of that I wanted to use a lot of warm colors such as browns, yellows, and reds. Through the creation of this environment I posted many of my props on forums on polycount.com . By doing this I was able to get a lot of useful feedback that made my scene even stronger and helped me to stay within the world of Warcraft style. Some changes I made based on critiques from Polycount are, the addition of a chimney to the building, adding more curved lines to trees and certain props, and more realistic geometry. In addition to posting on Polycount I also asked some of my professor from school for critiques and my friends/classmates.