These are props that I made for various projects. All of these models were created, unwrapped, textured, and rendered by me.
Set of props made for a personal project "A Witches Kitchen." All props were built and sculpted in Blender, baked and painted in Substance Painter, and rendered in Marmoset Toolbag.
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These props were made for a futuristic stylized magic city environment. For this project I modeled low and high poly models in Maya, baked and painted textures in substance painter, and rendered these individual shots in Marmoset Toolbag.
These props were made for my submission to the World of Warcraft Student Art Contest 2019-2020. I made these specifically to match the art style of a specific region within World of Warcraft called Tirigarde Sound. These props were modeled in Maya, high poly models were sculpted in ZBrush, textures were baked and painted with Substance Painter, and they were rendered with Marmoset Toolbag.
These props were made for a personal project I did in which i tried to recreate an environment from The Legend of Zelda: Breath of the Wild. This game is stylized, but many of the visual elements have realistic textures mixed in which gave the game a very unique style. I modeled everything in Maya, high poly models were sculpted in ZBrush, trees were modeled with TreeIt, textures were baked and made in Substance Painter, and these renders were made with Marmoset Toolbag.
These are some props for an indie game I made in collaboration with some close friends called TerraSphere. The art direction of this game was low poly and stylized. These props were modeled in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag.
Resume
victoriazresume__1_.pdf |